^ Project Osiris - Alien Breed 3D for GZDoom (v1.0.^ Project Osiris - Alien Breed 3D for GZDoom (1.0.3) - ZDoom."The A500 Mini: Where to buy the new Amiga retro console". ^ Amiga Power magazine issue 64, Future Publishing, August 1996.Team17 released the source codes for Alien Breed 3D and its sequel, Alien Breed 3D II: The Killing Grounds, for personal use on the March 1997 cover CD of Amiga Format. The game has maps of varying depths with platforms and floors above others, something the Doom engine was not capable of. In the message, Reynolds announces that he has found weapons and other supplies in a decommissioned observatory and plans to return to the base to find an escape route from the planet and possibly destroy the Breed's source in the meantime before his own oxygen supplies dwindle.Īlien Breed 3D is a first-person shooter. Grant reporting how the secret Project Osiris has slipped out of scientists' hands: attempts have been made to cultivate the alien eggs found in Azirin by cloning them and combining with human DNA, leading to remarkable results, but due to system failures, the Breed has been unleashed and killed people at the research station. Reynolds contacts Earth Defense Force General R.E. Osiris III's commanding officer, Captain J.T. It was followed by a sequel, Alien Breed 3D II: The Killing Grounds, in 1996. It was published in 1995 by Ocean Software. Everything else by me (Specifically, everything in the MyDoom.Alien Breed 3D is a first-person shooter, the fourth game in Team17's Alien Breed franchise, a series of science fiction-themed shooters. Make Doom your own again In addition to Doom, GZDoom supports Heretic, Hexen, Strife, Chex Quest, and fan-created games like Harmony and Hacx. Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks) GZDoom is a source port for the modern era, supporting current hardware and operating systems and sporting a vast array of user options. Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) Weakener by Infirnex, Enjay, Infirnex, Blue Shadow (Some Tweaks) Grell by Xaser, Eriance, Sandypaper, NMN, Eriance (Some Tweaks) PyroZombie by scalliano, Eriance, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon (Overhauled) Rottweiler by Captain Toenail (Some Tweaks) New enemies utilize: bouncing projectiles, freeze blasts that slow player for a short time, poisonous attacks, grenade attacks, fireball spread attacks, attacks that deal small damage but debuff the player's resistance to damage temporarily and so on. KaDOOM adds new creatures, each one bringing it's own unique gameplay elements to the table. In addition to the new monsters, the mod tweaks and overhauls a few vanilla monsters (Baron, Hell Knights). This is a monster mod that adds new randomly placed monsters to Doom 1/2 Maps/WADs. Should work with Weapon Mods and anything else that does not effect Monsters. Weapon-based mods should work, but conflicts may occur if run with other monster mods and randomizers.įor Advanced Ports: GZDoom (v.3.3.0.0) (ZDoom should work, but is untested)Ĭompatibility: Will NOT work with other Monster Mods. Slightly transparent blue imp with faster purple projectile.Īlso a small list of mods that work with this mod that I use in conjunction: New monster! Nightmare Imp, from Doom 64. Visual update includes New Lost Soul Sprites, Arachnotrons appear as the correct size and Cacodemon fireball looks different. Tons of balancing and changes from further playtesting over the past year or so.
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